Solo — Kaili Miyamoto
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Solo Solo · Early-stage

Before Solo had a product, it had founders and a vision. I gave it form.

Built from nothing, funded, and still evolving.

Role
Founding Designer
Timeline
Ongoing
Type
AI product · Zero-to-One
Impact
$5.3M
raised on the first thing anyone saw of Solo
5+ yrs
shipping continuously since the first sketch

The raise was the milestone. The relationship was the result.

The work

Five years in, and still every surface.

The role has changed shape more than once — a brand before there was a product, screens as it got built, a pitch when it needed money, a system once it shipped.

Which means there's no surface of this company I didn't draw, and no version of it that existed before I did.

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And every year it grows — until the job stops being every screen and becomes the foundation that can scale without me.

In practice

Every surface, one language.

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The constraint

Five years, on contract,
always shipping.

No critique loop. No design partner. No second pass. Every call was final by default — not because it was right, but because the next thing was already due.

So I stopped designing screens and started designing rules. The system on this page reads as craft. It was survival — the only way one person keeps five years of surfaces speaking the same language. It’s still not finished — patterns drift the moment no one owns them, and for most of five years no one did.

What it cost

Exploration, and the luxury of being wrong slowly.

What it bought

A visual language that outlived every pivot.

What I'd change

Own adoption, not just the system. Writing the rule was never the hard part.

Takeaway

The hardest part was never the design. It was making Solo real before anyone could see it.

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